EventDance 0.1.4 released
During Easter holidays, I finally managed to find time to close EventDance 0.1.3 development cycle and release 0.1.4. This milestone took more than expected for several reasons, mainly due to some last...
View ArticleSee you at Desktop Summit 2011
Although my talk “The Web jumps into D-Bus” was not accepted for this year edition of the Desktop Summit, I’m still attending the event thank to my employer Igalia which apart from sponsoring the...
View ArticleFileTea, low friction anonymous file sharing
Let me present you FileTea, a project enabling anonymous file sharing for the Web. It is designed to be simple and easy to use, to run in (modern) browsers without additional plugins, and to avoid the...
View ArticleGoing to JSConf.eu 2011
Back in 2009 I had the chance to attend the european edition of the Javascript Conference for the first time. It was a nice and intense learning experience (it runs only for two fully packed days)....
View ArticleSHA-512 hashing support in glib
Always feels good to close old bugs, even if done unintentionally. In one of the projects I’m working on, I ran into the lack of SHA-512 support in glib and decided to step in. It turned out that such...
View ArticleIntroducing gocl, a gobject wrapper to OpenCL
For the past few months I have been working on this project to bring OpenCL closer to GNOME technologies, and today I’m glad to make the first public announcement. For the uninformed reader, OpenCL is...
View ArticleA possibly faster approach to OpenGL rasterization of 2D Web content
Even thought it has been a while since my last entry on this blog, I have been quite busy. During most of last year I brought my modest contributions into an awesome startup that you have probably...
View ArticleDrawing Web content with OpenGL (ES 3.0) instanced rendering
This is a follow up article about my ongoing research on Web content rendering using aggressive batching and merging of draw operations, together with OpenGL (ES 3.0) instanced rendering. In a previous...
View ArticleExample: Run a headless OpenGL (ES) compute shader via DRM render-nodes
It has been a long time indeed since my last entry here. But I have actually been quite busy on a new adventure: graphics driver development. Two years ago I started contributing to Mesa, mostly to the...
View ArticleW3C, Encrypted Media Extensions and DRM: A rant
The recent decision of the Director of the World Wide Web Consortium to overrule members’ objections to publishing a DRM standard for the Web, together with a series of rant I have read around about...
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